﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

public class BuildingEvent
{
    public List<Vector2> locations;
    public Building building;
    public BuildingEventType type = BuildingEventType.Create;

    public enum BuildingEventType
    {
        Create,
        Destroy
    }

    public BuildingEvent(List<Vector2> locations, Building building, BuildingEventType type)
    {
        this.locations = locations;
        this.building = building;
        this.type = type;
    }

}
